We build worlds. Then we break their systems.
Systempunk
Systempunk is an independent creative studio building systemic games, speculative worlds and interconnected stories.
01 / Origin
An independent studio.
Systempunk started as a single question asked over and over: what keeps a world running — and what happens when it stops? Games, tabletop systems and stories all came out of that question.
02 / Method
Systems first.
We design the machinery before the spectacle. Economies, ships, corporations and societies are built to run on their own, so that the player's decisions actually push against something.
03 / Continuity
One universe, many worlds.
Projects don't need to look alike. They share a logic: interconnected systems, real consequences and a larger world behind every door.
Operating principles
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