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Systempunk

We build worlds. Then we break their systems.

Systempunk

Systempunk is an independent creative studio building systemic games, speculative worlds and interconnected stories.

01 / Origin

An independent studio.

Systempunk started as a single question asked over and over: what keeps a world running — and what happens when it stops? Games, tabletop systems and stories all came out of that question.

02 / Method

Systems first.

We design the machinery before the spectacle. Economies, ships, corporations and societies are built to run on their own, so that the player's decisions actually push against something.

03 / Continuity

One universe, many worlds.

Projects don't need to look alike. They share a logic: interconnected systems, real consequences and a larger world behind every door.

Operating principles

  1. 01Every world is a system.
  2. 02Failure changes the situation.
  3. 03Nothing exists alone.
  4. 04Show the machinery through the details.
  5. 05Build something larger than what is visible.

Contact

Press, partnerships and business inquiries:

contact@systempunk.space